Persuasion as implemented leaves little room for role playing. You must say the same things to every character, and your success is only dependent on the order in which you say them.
While the security mini-game simulates picking a lock, the persuasion game is a completely abstract exercise in lining up rotating wedges. It's relatively easy to raise someone's disposition at or near 100 with only an average speechcraft skill, making it nearly pointless to raise this skill to its highest level. I feel that the current system is deficient in a number of ways: This mod gets rid of the persuasion mini-game in Oblivion and replaces it with a system that is more realistic and better balanced.
Changed some of the racial bonus modifiers Fixed a faction-related bug that caused creatures to attack each other NOTE: I highly recommend that you install the Oblivion patch before using this mod.